Really looking forward to the video tutorials because I think they'll help quite a bit to better understand the software. BTW, is it possible to do a cutout of a carving similar to a 2d contour cut in Fusion 360? I'd like to cut the following out of the stock once the carving/engraving is done.
billb0169
Recent community posts
I put pixelcnc back in inches mode then reloaded the image and set the cut depth to .05 but still hanging when I hit apply in Ops config.
0.034 0.034 [ PixelCNC v1.12a - Feb 7 2018 ]
0.034 [ Charles Van Noland - deftware.itch.io/pixelcnc ]
0.034 0.035 --- initializing ---
0.035 configuration...
0.035 ...loaded configuration
0.035 system...
0.097 8 logical cpus detected
0.097 >> starting thread00...
0.098 >> starting thread01...
0.098 >> starting thread02...
0.098 >> starting thread03...
0.098 >> starting thread04...
0.099 >> starting thread05...
0.099 >> starting thread06...
0.099 >> starting thread07...
0.100 >> starting thread08...
0.100 >> starting thread09...
0.100 >> starting thread10...
0.100 >> starting thread11...
0.100 >> created mutex #0
0.100 >> created mutex #1
0.100 image...
0.101 >> created mutex #2
0.101 input...
0.101 render...
0.102 >> r_begin: allocated 260.0mb vertex buffers
0.103 GL_VENDOR: Intel
0.103 GL_VERSION: 3.0.0 - Build 20.19.15.4549
0.103 font drawing...
0.104 loaded ".\fonts\system.png" (256x128@4)
0.106 ...loaded font "system"
0.106 loaded ".\fonts\fixedsys.png" (256x128@4)
0.107 ...loaded font "fixedsys"
0.108 loaded ".\fonts\source_code.png" (256x128@4)
0.108 ...loaded font "source_code"
0.109 loaded ".\fonts\latha.png" (256x128@4)
0.109 ...loaded font "latha"
0.111 loaded ".\fonts\latha_big.png" (512x256@4)
0.114 ...loaded font "latha_big"
0.114 loaded ".\fonts\tahoma.png" (256x128@4)
0.116 ...loaded font "tahoma"
0.118 loaded ".\fonts\tahoma_big.png" (512x256@4)
0.120 ...loaded font "tahoma_big"
0.120 loaded ".\fonts\verdana.png" (256x128@4)
0.121 ...loaded font "verdana"
0.124 loaded ".\fonts\verdana_big.png" (512x256@4)
0.127 ...loaded font "verdana_big"
0.127 loaded ".\fonts\ocr_a.png" (256x128@4)
0.128 ...loaded font "ocr_a"
0.130 loaded ".\fonts\ocr_a_big.png" (512x256@4)
0.130 ...loaded font "ocr_a_big"
0.131 loaded ".\fonts\icons.png" (256x128@4)
0.132 ...loaded font "icons"
0.134 loaded ".\fonts\icons_big.png" (512x256@4)
0.136 ...loaded font "icons_big"
0.136 view...
0.136 mesh...
0.136 >> mesh_init: allocated 1.44KB meshes array
0.136 >> mesh_init: allocated 36.00mb polyline verts array
0.136 toolpath...
0.141 cam...
0.141 >> created mutex #3
0.141 project...
0.141 tools to metric defaults
0.141 gui...
0.141 ...program initialized
0.141 ( 296.0mb currently allocated )
0.141 --- entering main loop ---
0.275 >> unts:2 scale:0.039370,2.000000 subdiv:0.100000
0.276 >> r_modelnew 0
0.276 >> copying 1260 verts to model buffer
0.276 >> ...done
0.276 created model: 1 draws, 1260 verts
0.276 >> axis regen 25.400000
0.277 >> r_modelnew 1
0.277 >> copying 6 verts to model buffer
0.277 >> ...done
0.277 created model: 1 draws, 6 verts
19.936 loaded "..._stigmatan-d2fw4dm.jpg" (1280x706@3)
19.944 >> setting project input...
19.998 >> laplace
20.214 >> img_scalarblend: 1280x706, 1280x706, 1.000000x1.000000
20.301 >> project_updatetexture done
20.301 >> simulation depthmap size: 1357x748
20.311 >> img_scalarblend: 1280x706, 1280x706, 1.000000x1.000000
20.350 >> halving 2955.6ppi...
20.350 >> halving 1477.8ppi...
20.350 >> halving 738.9ppi...
20.350 >> halving 369.5ppi...
20.350 >> halving 184.7ppi...
20.350 project pixels/inch = 92.4
20.351 >> r_modelnew 2
20.351 >> copying 4 verts to model buffer
20.351 >> ...done
20.351 >> copying 4 verts to model buffer
20.351 >> ...done
20.351 >> copying 4 verts to model buffer
20.351 >> ...done
20.351 >> copying 4 verts to model buffer
20.351 >> ...done
20.351 >> copying 4 verts to model buffer
20.351 >> ...done
20.352 >> copying 4 verts to model buffer
20.352 >> ...done
20.352 >> generating input image mesh...
20.352 >> getting corner verts...
20.352 >> downscaling input image... 320x176
20.352 created model: 6 draws, 24 verts
20.352 >> project_setinput done
20.544 >> blending downscaled image...
20.545 >> img_scalarblend: 1280x706, 1280x706, 1.000000x1.000000
20.585 >> dividing up mesh...
20.676 >> reallocated 12.9mb triangle buffer
20.745 >> reallocated 20.9mb triangle buffer
20.852 >> reallocated 33.9mb triangle buffer
21.031 >> reallocated 54.8mb triangle buffer
21.327 >> reallocated 88.7mb triangle buffer
22.244 >> setting triangle apex verts...
22.448 mesh_fromimage: created bitree mesh, 2262170 nodes (2.096001 elapsed)
22.456 >> r_modelnew 3
22.750 >> r_end: reallocated 110.1mb model vertex buffer
22.750 >> copying 3393258 verts to model buffer
22.776 >> ...done
22.946 created model: 1 draws, 3393258 verts
188.788 [ 7 ] = T1 F33 S20000 D0 SO0.019600 ZDOC0.050000 ZBOT0.100000 ZTOP0.001000 SAFE0.100000 AUX[ 0.000000 0.000000 0.000000 ]
188.789 - - - - - - - - - CAMOP_HORIZONTAL - - - - - - - - -
188.789 >> convolving input image with tool[1].surface...
188.890 >> ...done
188.890 >> horizontal toolpath: z_top = 0.000000, z_bot = -0.100000 (z_step = 0.050000)
188.891 >> horizontal contouring: z = -0.050000, img_z = 0.500000
188.941 >> getting corner verts...
188.942 >> downscaling input image... 10x5
189.094 >> blending downscaled image...
189.094 >> img_scalarblend: 40x22, 40x22, 1.000000x1.000000
189.095 >> dividing up mesh...
189.118 >> setting triangle apex verts...
189.122 mesh_fromimage: created bitree mesh, 16376 nodes (0.180006 elapsed)
189.125 >> ...contoured dist:0.00, polylines:4
189.126 [ ERROR ] camop_horizontal: ditched polyline 2:2
Hi,
Reloaded the saved project and changed the cut depth to .05 but the program hangs when I hit apply (not responding). Can see the status is stuck at generating horizontal milling operation. Log dump below.
0.034 0.034 [ PixelCNC v1.12a - Feb 7 2018 ]
0.034 [ Charles Van Noland - deftware.itch.io/pixelcnc ]
0.034 0.034 --- initializing ---
0.034 configuration...
0.035 ...loaded configuration
0.035 system...
0.095 8 logical cpus detected
0.095 >> starting thread00...
0.095 >> starting thread01...
0.095 >> starting thread02...
0.096 >> starting thread03...
0.096 >> starting thread04...
0.096 >> starting thread05...
0.096 >> starting thread06...
0.096 >> starting thread07...
0.096 >> starting thread08...
0.097 >> starting thread09...
0.097 >> starting thread10...
0.097 >> starting thread11...
0.097 >> created mutex #0
0.097 >> created mutex #1
0.097 image...
0.097 >> created mutex #2
0.117 input...
0.117 render...
0.118 >> r_begin: allocated 260.0mb vertex buffers
0.119 GL_VENDOR: Intel
0.119 GL_VERSION: 3.0.0 - Build 20.19.15.4549
0.120 font drawing...
0.121 loaded ".\fonts\system.png" (256x128@4)
0.122 ...loaded font "system"
0.123 loaded ".\fonts\fixedsys.png" (256x128@4)
0.124 ...loaded font "fixedsys"
0.124 loaded ".\fonts\source_code.png" (256x128@4)
0.125 ...loaded font "source_code"
0.125 loaded ".\fonts\latha.png" (256x128@4)
0.126 ...loaded font "latha"
0.128 loaded ".\fonts\latha_big.png" (512x256@4)
0.130 ...loaded font "latha_big"
0.131 loaded ".\fonts\tahoma.png" (256x128@4)
0.131 ...loaded font "tahoma"
0.133 loaded ".\fonts\tahoma_big.png" (512x256@4)
0.135 ...loaded font "tahoma_big"
0.135 loaded ".\fonts\verdana.png" (256x128@4)
0.136 ...loaded font "verdana"
0.138 loaded ".\fonts\verdana_big.png" (512x256@4)
0.140 ...loaded font "verdana_big"
0.141 loaded ".\fonts\ocr_a.png" (256x128@4)
0.141 ...loaded font "ocr_a"
0.143 loaded ".\fonts\ocr_a_big.png" (512x256@4)
0.143 ...loaded font "ocr_a_big"
0.144 loaded ".\fonts\icons.png" (256x128@4)
0.145 ...loaded font "icons"
0.147 loaded ".\fonts\icons_big.png" (512x256@4)
0.148 ...loaded font "icons_big"
0.148 view...
0.148 mesh...
0.148 >> mesh_init: allocated 1.44KB meshes array
0.149 >> mesh_init: allocated 36.00mb polyline verts array
0.149 toolpath...
0.154 cam...
0.154 >> created mutex #3
0.154 project...
0.154 tools to metric defaults
0.154 gui...
0.154 ...program initialized
0.154 ( 296.0mb currently allocated )
0.154 --- entering main loop ---
0.255 >> unts:2 scale:0.039370,2.000000 subdiv:0.100000
0.255 >> r_modelnew 0
0.255 >> copying 1260 verts to model buffer
0.255 >> ...done
0.256 created model: 1 draws, 1260 verts
0.256 >> axis regen 25.400000
0.256 >> r_modelnew 1
0.256 >> copying 6 verts to model buffer
0.256 >> ...done
0.256 created model: 1 draws, 6 verts
10.562 >> units = millimeters
10.562 >> ge]
10.563 img_read: 1280x706x4
10.563 >> setting project input...
10.618 >> laplace
10.835 >> img_scalarblend: 1280x706, 1280x706, 1.000000x1.000000
10.922 >> project_updatetexture done
10.922 >> simulation depthmap size: 1357x748
10.931 >> img_scalarblend: 1280x706, 1280x706, 1.000000x1.000000
10.969 >> halving 2955.6ppi...
10.969 >> halving 1477.8ppi...
10.969 >> halving 738.9ppi...
10.969 >> halving 369.5ppi...
10.969 >> halving 184.7ppi...
10.969 project pixels/inch = 92.4
10.970 >> r_modelnew 2
10.970 >> copying 4 verts to model buffer
10.970 >> ...done
10.970 >> copying 4 verts to model buffer
10.970 >> ...done
10.970 >> copying 4 verts to model buffer
10.970 >> ...done
10.971 >> copying 4 verts to model buffer
10.971 >> ...done
10.971 >> copying 4 verts to model buffer
10.971 >> ...done
10.971 >> copying 4 verts to model buffer
10.971 >> ...done
10.971 created model: 6 draws, 24 verts
10.971 >> project_setinput done
10.971 >> [toolpaths]
10.971 >> 0->name = op01
10.972 >> [simimage0]
10.973 >> generating input image mesh...
10.973 >> getting corner verts...
10.973 >> downscaling input image... 320x176
10.973 img_read: 1357x748x4
10.973 >> toolpath_compilepaths: 0 0.101000 horz
10.978 toolpath[0]: generated 1 moves from 0 paths and 0 vertices
10.984 >> r_modelnew 3
10.985 >> copying 1 verts to model buffer
10.985 >> ...done
10.985 >> copying 1 verts to model buffer
10.985 >> ...done
10.985 created model: 2 draws, 2 verts
11.162 >> blending downscaled image...
11.162 >> img_scalarblend: 1280x706, 1280x706, 1.000000x1.000000
11.200 >> dividing up mesh...
11.268 >> reallocated 12.9mb triangle buffer
11.314 >> reallocated 20.9mb triangle buffer
11.386 >> reallocated 33.9mb triangle buffer
11.514 >> reallocated 54.8mb triangle buffer
11.706 >> reallocated 88.7mb triangle buffer
12.393 >> setting triangle apex verts...
12.477 mesh_fromimage: created bitree mesh, 2262166 nodes (1.504000 elapsed)
12.496 >> r_modelnew 4
12.796 >> r_end: reallocated 110.1mb model vertex buffer
12.796 >> copying 3393252 verts to model buffer
12.822 >> ...done
12.987 created model: 1 draws, 3393252 verts
87.787 >> freeing camop[0]
87.790 >> freeing pathmodel[3]
87.790 [ 7 ] = T1 F33 S20000 D0 SO0.019600 ZDOC0.050000 ZBOT0.100000 ZTOP0.001000 SAFE0.100000 AUX[ 0.000000 0.000000 0.000000 ]
87.798 - - - - - - - - - CAMOP_HORIZONTAL - - - - - - - - -
87.798 >> convolving input image with tool[1].surface...
87.900 >> ...done
87.900 >> horizontal toolpath: z_top = 0.000000, z_bot = -0.100000 (z_step = 0.050000)
87.900 >> horizontal contouring: z = -0.050000, img_z = 0.500000
87.951 >> getting corner verts...
87.952 >> downscaling input image... 10x5
88.103 >> blending downscaled image...
88.103 >> img_scalarblend: 40x22, 40x22, 1.000000x1.000000
88.103 >> dividing up mesh...
88.110 >> setting triangle apex verts...
88.111 mesh_fromimage: created bitree mesh, 16372 nodes (0.160004 elapsed)
88.113 >> ...contoured dist:0.00, polylines:4
88.146 [ ERROR ] camop_horizontal: ditched polyline 2:2
Found the pixelcnc folder in appdata and deleted the log file but the program will not load any images. Below is the error and log file output.
0.041 0.042 [ PixelCNC v1.11a - Feb 5 2018 ]
0.042 [ Charles Van Noland - deftware.itch.io/pixelcnc ]
0.042 0.042 --- initializing ---
0.042 configuration...
0.042 ...loaded configuration
0.042 system...
0.110 8 logical cpus detected
0.110 >> starting thread00...
0.111 >> starting thread01...
0.111 >> starting thread02...
0.111 >> starting thread03...
0.111 >> starting thread04...
0.111 >> starting thread05...
0.111 >> starting thread06...
0.112 >> starting thread07...
0.112 >> starting thread08...
0.112 >> starting thread09...
0.112 >> starting thread10...
0.112 >> starting thread11...
0.112 >> created mutex #0
0.112 >> created mutex #1
0.112 image...
0.112 >> created mutex #2
0.113 input...
0.113 render...
0.114 >> render_init: allocated 416.00mb vertex buffer
0.115 GL_VENDOR: Intel
0.115 GL_VERSION: 3.0.0 - Build 20.19.15.4549
0.115 font drawing...
0.116 loaded ".\fonts\system.png" (256x128@4)
0.117 ...loaded font "system"
0.118 loaded ".\fonts\fixedsys.png" (256x128@4)
0.118 ...loaded font "fixedsys"
0.119 loaded ".\fonts\source_code.png" (256x128@4)
0.119 ...loaded font "source_code"
0.120 loaded ".\fonts\latha.png" (256x128@4)
0.120 ...loaded font "latha"
0.122 loaded ".\fonts\latha_big.png" (512x256@4)
0.124 ...loaded font "latha_big"
0.125 loaded ".\fonts\tahoma.png" (256x128@4)
0.125 ...loaded font "tahoma"
0.127 loaded ".\fonts\tahoma_big.png" (512x256@4)
0.128 ...loaded font "tahoma_big"
0.129 loaded ".\fonts\verdana.png" (256x128@4)
0.129 ...loaded font "verdana"
0.131 loaded ".\fonts\verdana_big.png" (512x256@4)
0.133 ...loaded font "verdana_big"
0.133 loaded ".\fonts\ocr_a.png" (256x128@4)
0.134 ...loaded font "ocr_a"
0.135 loaded ".\fonts\ocr_a_big.png" (512x256@4)
0.136 ...loaded font "ocr_a_big"
0.137 loaded ".\fonts\icons.png" (256x128@4)
0.137 ...loaded font "icons"
0.139 loaded ".\fonts\icons_big.png" (512x256@4)
0.141 ...loaded font "icons_big"
0.141 view...
0.141 mesh...
0.141 >> mesh_init: allocated 1.38KB meshes array
0.141 >> mesh_init: allocated 36.00mb polyline verts array
0.141 toolpath...
0.146 cam...
0.146 >> created mutex #3
0.146 project...
0.146 tools to metric defaults
0.146 gui...
0.147 0.0mb allocated
0.147 --- entering main loop ---
0.228 >> unts:2 scale:0.039370,2.000000 subdiv:0.100000
0.229 >> r_modelnew 0
0.231 created model: 1 draws, 1260 verts
0.231 >> axis regen 25.400000
0.232 >> r_modelnew 1
0.233 created model: 1 draws, 6 verts
17.731 loaded "...Downloads\Tarrot 1.jpg" (570x713@3)
17.735 >> setting project input...
17.788 >> laplace
17.998 >> img_scalarblend: 570x713, 570x713, 1.000000x1.000000
18.037 >> project_updatetexture done
18.037 >> simulation depthmap size: 901x1127
18.041 >> img_scalarblend: 570x713, 570x713, 1.000000x1.000000
18.058 >> halving 570x713 (1608.7 ppi)
18.059 >> halving 570x713 (804.3 ppi)
18.059 >> halving 570x713 (402.2 ppi)
18.059 >> halving 570x713 (201.1 ppi)
18.059 project pixels/inch = 100.5
18.060 >> r_modelnew 2
18.062 created model: 6 draws, 24 verts
18.062 >> project_setinput done
18.064 >> generating input image mesh...
18.065 >> getting corner verts...
18.065 >> downscaling input image... 142x178
18.244 >> blending downscaled image...
18.245 >> img_scalarblend: 570x713, 570x713, 1.000000x1.000000
18.267 >> dividing up mesh...
20.084 >> setting triangle apex verts...
20.294 mesh_fromimage: created bitree mesh, 2186470 nodes (2.230001 elapsed)
20.304 [ ERROR ] malloc: failed to allocated 67108864 bytes
73.079 [ ERROR ] r_modelnew: failed to allocate vertex position buffer
Hi,
Can you let me know which parameters you need? Basically, the majority of the images that I try to load aren't able to generate a mesh. After loading the image, the generating mesh status displays and after a short while the program hangs with a "not responding" message. Since loading the image is the first step, I can't change the other parameters. Attaching 1 of the images that causes the hanging.
Thanks,
Bill
I'm also having a similar problem with the app hanging after loading an image and trying to generate a mesh. The program becomes unresponsive after a minute or two and I have to kill it in task manager. I initially thought it was due to complex images but it also happens with some pretty simple images.