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billb0169

19
Posts
5
Topics
A member registered Feb 04, 2018

Recent community posts

Really looking forward to the video tutorials because I think they'll help quite a bit to better understand the software. BTW, is it possible to do a cutout of a carving similar to a 2d contour cut in Fusion 360? I'd like to cut the following out of the stock once the carving/engraving is done.



Thanks, I overwrote the v1.13 files and it's working now :) BTW, any chance of getting a tutorial video for the software?

When loading the new version, I'm getting several font errors and when I close the errors, the UI buttons are blank.


Please disregard. I refreshed the page and saw the new version in downloads :)

Thanks. I think it's only posted in the trial download though. The paid version is still showing the old one.

You mentioned that v1.15a would be released soon and I was wondering if you have the release date yet?

Was wondering how to rough out large areas with a larger end mill then do a finishing pass with a smaller one?

Hi Charles,

Any updates on this? I was able to get the message "horizontal toolpath done" when setting up milling operations but still can't see anything in simulation.

Thanks

I put pixelcnc back in inches mode then reloaded the image and set the cut depth to .05 but still hanging when I hit apply in Ops config.

0.034 0.034  [ PixelCNC v1.12a - Feb  7 2018 ]
0.034  [ Charles Van Noland - deftware.itch.io/pixelcnc ]
0.034 0.035 --- initializing ---
0.035 configuration...
0.035 ...loaded configuration
0.035 system...
0.097 8 logical cpus detected
0.097 >> starting thread00...
0.098 >> starting thread01...
0.098 >> starting thread02...
0.098 >> starting thread03...
0.098 >> starting thread04...
0.099 >> starting thread05...
0.099 >> starting thread06...
0.099 >> starting thread07...
0.100 >> starting thread08...
0.100 >> starting thread09...
0.100 >> starting thread10...
0.100 >> starting thread11...
0.100 >> created mutex #0
0.100 >> created mutex #1
0.100 image...
0.101 >> created mutex #2
0.101 input...
0.101 render...
0.102 >> r_begin: allocated 260.0mb vertex buffers
0.103 GL_VENDOR: Intel
0.103 GL_VERSION: 3.0.0 - Build 20.19.15.4549
0.103 font drawing...
0.104 loaded ".\fonts\system.png" (256x128@4)
0.106 ...loaded font "system"
0.106 loaded ".\fonts\fixedsys.png" (256x128@4)
0.107 ...loaded font "fixedsys"
0.108 loaded ".\fonts\source_code.png" (256x128@4)
0.108 ...loaded font "source_code"
0.109 loaded ".\fonts\latha.png" (256x128@4)
0.109 ...loaded font "latha"
0.111 loaded ".\fonts\latha_big.png" (512x256@4)
0.114 ...loaded font "latha_big"
0.114 loaded ".\fonts\tahoma.png" (256x128@4)
0.116 ...loaded font "tahoma"
0.118 loaded ".\fonts\tahoma_big.png" (512x256@4)
0.120 ...loaded font "tahoma_big"
0.120 loaded ".\fonts\verdana.png" (256x128@4)
0.121 ...loaded font "verdana"
0.124 loaded ".\fonts\verdana_big.png" (512x256@4)
0.127 ...loaded font "verdana_big"
0.127 loaded ".\fonts\ocr_a.png" (256x128@4)
0.128 ...loaded font "ocr_a"
0.130 loaded ".\fonts\ocr_a_big.png" (512x256@4)
0.130 ...loaded font "ocr_a_big"
0.131 loaded ".\fonts\icons.png" (256x128@4)
0.132 ...loaded font "icons"
0.134 loaded ".\fonts\icons_big.png" (512x256@4)
0.136 ...loaded font "icons_big"
0.136 view...
0.136 mesh...
0.136 >> mesh_init: allocated 1.44KB meshes array
0.136 >> mesh_init: allocated 36.00mb polyline verts array
0.136 toolpath...
0.141 cam...
0.141 >> created mutex #3
0.141 project...
0.141 tools to metric defaults
0.141 gui...
0.141 ...program initialized
0.141  ( 296.0mb currently allocated )
0.141 --- entering main loop ---
0.275 >> unts:2 scale:0.039370,2.000000 subdiv:0.100000
0.276 >> r_modelnew 0
0.276 >> copying 1260 verts to model buffer
0.276 >> ...done
0.276 created model: 1 draws, 1260 verts
0.276 >> axis regen 25.400000
0.277 >> r_modelnew 1
0.277 >> copying 6 verts to model buffer
0.277 >> ...done
0.277 created model: 1 draws, 6 verts
19.936 loaded "..._stigmatan-d2fw4dm.jpg" (1280x706@3)
19.944 >> setting project input...
19.998 >> laplace
20.214 >> img_scalarblend: 1280x706, 1280x706, 1.000000x1.000000
20.301 >> project_updatetexture done
20.301 >> simulation depthmap size: 1357x748
20.311 >> img_scalarblend: 1280x706, 1280x706, 1.000000x1.000000
20.350 >> halving 2955.6ppi...
20.350 >> halving 1477.8ppi...
20.350 >> halving 738.9ppi...
20.350 >> halving 369.5ppi...
20.350 >> halving 184.7ppi...
20.350 project pixels/inch = 92.4
20.351 >> r_modelnew 2
20.351 >> copying 4 verts to model buffer
20.351 >> ...done
20.351 >> copying 4 verts to model buffer
20.351 >> ...done
20.351 >> copying 4 verts to model buffer
20.351 >> ...done
20.351 >> copying 4 verts to model buffer
20.351 >> ...done
20.351 >> copying 4 verts to model buffer
20.351 >> ...done
20.352 >> copying 4 verts to model buffer
20.352 >> ...done
20.352 >> generating input image mesh...
20.352 >> getting corner verts...
20.352 >> downscaling input image... 320x176
20.352 created model: 6 draws, 24 verts
20.352 >> project_setinput done
20.544 >> blending downscaled image...
20.545 >> img_scalarblend: 1280x706, 1280x706, 1.000000x1.000000
20.585 >> dividing up mesh...
20.676 >> reallocated 12.9mb triangle buffer
20.745 >> reallocated 20.9mb triangle buffer
20.852 >> reallocated 33.9mb triangle buffer
21.031 >> reallocated 54.8mb triangle buffer
21.327 >> reallocated 88.7mb triangle buffer
22.244 >> setting triangle apex verts...
22.448 mesh_fromimage: created bitree mesh, 2262170 nodes (2.096001 elapsed)
22.456 >> r_modelnew 3
22.750 >> r_end: reallocated 110.1mb model vertex buffer
22.750 >> copying 3393258 verts to model buffer
22.776 >> ...done
22.946 created model: 1 draws, 3393258 verts
188.788  [ 7 ] = T1 F33 S20000 D0 SO0.019600 ZDOC0.050000 ZBOT0.100000 ZTOP0.001000 SAFE0.100000 AUX[ 0.000000 0.000000 0.000000 ]
188.789 - - - - - - - - - CAMOP_HORIZONTAL - - - - - - - - -
188.789 >> convolving input image with tool[1].surface...
188.890 >> ...done
188.890 >> horizontal toolpath: z_top = 0.000000, z_bot = -0.100000 (z_step = 0.050000)
188.891 >> horizontal contouring: z = -0.050000, img_z = 0.500000
188.941 >> getting corner verts...
188.942 >> downscaling input image... 10x5
189.094 >> blending downscaled image...
189.094 >> img_scalarblend: 40x22, 40x22, 1.000000x1.000000
189.095 >> dividing up mesh...
189.118 >> setting triangle apex verts...
189.122 mesh_fromimage: created bitree mesh, 16376 nodes (0.180006 elapsed)
189.125 >> ...contoured dist:0.00, polylines:4
189.126 [ ERROR ] camop_horizontal: ditched polyline 2:2

Hi,

Reloaded the saved project and changed the cut depth to .05 but the program hangs when I hit apply (not responding). Can see the status is stuck at generating horizontal milling operation. Log dump below.

0.034 0.034  [ PixelCNC v1.12a - Feb  7 2018 ]
0.034  [ Charles Van Noland - deftware.itch.io/pixelcnc ]
0.034 0.034 --- initializing ---
0.034 configuration...
0.035 ...loaded configuration
0.035 system...
0.095 8 logical cpus detected
0.095 >> starting thread00...
0.095 >> starting thread01...
0.095 >> starting thread02...
0.096 >> starting thread03...
0.096 >> starting thread04...
0.096 >> starting thread05...
0.096 >> starting thread06...
0.096 >> starting thread07...
0.096 >> starting thread08...
0.097 >> starting thread09...
0.097 >> starting thread10...
0.097 >> starting thread11...
0.097 >> created mutex #0
0.097 >> created mutex #1
0.097 image...
0.097 >> created mutex #2
0.117 input...
0.117 render...
0.118 >> r_begin: allocated 260.0mb vertex buffers
0.119 GL_VENDOR: Intel
0.119 GL_VERSION: 3.0.0 - Build 20.19.15.4549
0.120 font drawing...
0.121 loaded ".\fonts\system.png" (256x128@4)
0.122 ...loaded font "system"
0.123 loaded ".\fonts\fixedsys.png" (256x128@4)
0.124 ...loaded font "fixedsys"
0.124 loaded ".\fonts\source_code.png" (256x128@4)
0.125 ...loaded font "source_code"
0.125 loaded ".\fonts\latha.png" (256x128@4)
0.126 ...loaded font "latha"
0.128 loaded ".\fonts\latha_big.png" (512x256@4)
0.130 ...loaded font "latha_big"
0.131 loaded ".\fonts\tahoma.png" (256x128@4)
0.131 ...loaded font "tahoma"
0.133 loaded ".\fonts\tahoma_big.png" (512x256@4)
0.135 ...loaded font "tahoma_big"
0.135 loaded ".\fonts\verdana.png" (256x128@4)
0.136 ...loaded font "verdana"
0.138 loaded ".\fonts\verdana_big.png" (512x256@4)
0.140 ...loaded font "verdana_big"
0.141 loaded ".\fonts\ocr_a.png" (256x128@4)
0.141 ...loaded font "ocr_a"
0.143 loaded ".\fonts\ocr_a_big.png" (512x256@4)
0.143 ...loaded font "ocr_a_big"
0.144 loaded ".\fonts\icons.png" (256x128@4)
0.145 ...loaded font "icons"
0.147 loaded ".\fonts\icons_big.png" (512x256@4)
0.148 ...loaded font "icons_big"
0.148 view...
0.148 mesh...
0.148 >> mesh_init: allocated 1.44KB meshes array
0.149 >> mesh_init: allocated 36.00mb polyline verts array
0.149 toolpath...
0.154 cam...
0.154 >> created mutex #3
0.154 project...
0.154 tools to metric defaults
0.154 gui...
0.154 ...program initialized
0.154  ( 296.0mb currently allocated )
0.154 --- entering main loop ---
0.255 >> unts:2 scale:0.039370,2.000000 subdiv:0.100000
0.255 >> r_modelnew 0
0.255 >> copying 1260 verts to model buffer
0.255 >> ...done
0.256 created model: 1 draws, 1260 verts
0.256 >> axis regen 25.400000
0.256 >> r_modelnew 1
0.256 >> copying 6 verts to model buffer
0.256 >> ...done
0.256 created model: 1 draws, 6 verts
10.562 >> units = millimeters
10.562 >> ge]
10.563 img_read: 1280x706x4
10.563 >> setting project input...
10.618 >> laplace
10.835 >> img_scalarblend: 1280x706, 1280x706, 1.000000x1.000000
10.922 >> project_updatetexture done
10.922 >> simulation depthmap size: 1357x748
10.931 >> img_scalarblend: 1280x706, 1280x706, 1.000000x1.000000
10.969 >> halving 2955.6ppi...
10.969 >> halving 1477.8ppi...
10.969 >> halving 738.9ppi...
10.969 >> halving 369.5ppi...
10.969 >> halving 184.7ppi...
10.969 project pixels/inch = 92.4
10.970 >> r_modelnew 2
10.970 >> copying 4 verts to model buffer
10.970 >> ...done
10.970 >> copying 4 verts to model buffer
10.970 >> ...done
10.970 >> copying 4 verts to model buffer
10.970 >> ...done
10.971 >> copying 4 verts to model buffer
10.971 >> ...done
10.971 >> copying 4 verts to model buffer
10.971 >> ...done
10.971 >> copying 4 verts to model buffer
10.971 >> ...done
10.971 created model: 6 draws, 24 verts
10.971 >> project_setinput done
10.971 >> [toolpaths]
10.971 >>  0->name = op01
10.972 >> [simimage0]
10.973 >> generating input image mesh...
10.973 >> getting corner verts...
10.973 >> downscaling input image... 320x176
10.973 img_read: 1357x748x4
10.973 >> toolpath_compilepaths: 0 0.101000 horz
10.978 toolpath[0]: generated 1 moves from 0 paths and 0 vertices
10.984 >> r_modelnew 3
10.985 >> copying 1 verts to model buffer
10.985 >> ...done
10.985 >> copying 1 verts to model buffer
10.985 >> ...done
10.985 created model: 2 draws, 2 verts
11.162 >> blending downscaled image...
11.162 >> img_scalarblend: 1280x706, 1280x706, 1.000000x1.000000
11.200 >> dividing up mesh...
11.268 >> reallocated 12.9mb triangle buffer
11.314 >> reallocated 20.9mb triangle buffer
11.386 >> reallocated 33.9mb triangle buffer
11.514 >> reallocated 54.8mb triangle buffer
11.706 >> reallocated 88.7mb triangle buffer
12.393 >> setting triangle apex verts...
12.477 mesh_fromimage: created bitree mesh, 2262166 nodes (1.504000 elapsed)
12.496 >> r_modelnew 4
12.796 >> r_end: reallocated 110.1mb model vertex buffer
12.796 >> copying 3393252 verts to model buffer
12.822 >> ...done
12.987 created model: 1 draws, 3393252 verts
87.787 >> freeing camop[0]
87.790 >> freeing pathmodel[3]
87.790  [ 7 ] = T1 F33 S20000 D0 SO0.019600 ZDOC0.050000 ZBOT0.100000 ZTOP0.001000 SAFE0.100000 AUX[ 0.000000 0.000000 0.000000 ]
87.798 - - - - - - - - - CAMOP_HORIZONTAL - - - - - - - - -
87.798 >> convolving input image with tool[1].surface...
87.900 >> ...done
87.900 >> horizontal toolpath: z_top = 0.000000, z_bot = -0.100000 (z_step = 0.050000)
87.900 >> horizontal contouring: z = -0.050000, img_z = 0.500000
87.951 >> getting corner verts...
87.952 >> downscaling input image... 10x5
88.103 >> blending downscaled image...
88.103 >> img_scalarblend: 40x22, 40x22, 1.000000x1.000000
88.103 >> dividing up mesh...
88.110 >> setting triangle apex verts...
88.111 mesh_fromimage: created bitree mesh, 16372 nodes (0.160004 elapsed)
88.113 >> ...contoured dist:0.00, polylines:4
88.146 [ ERROR ] camop_horizontal: ditched polyline 2:2

Not able to see any toolpaths, geometry etc in simulation mode. Am I doing something wrong?

Operations:



Simulation:


Tried the new version and so far so good. I'm able to generate meshes normally on the images that I've tried. Will let you know how it goes once I'm able to generate gcode.

Found the pixelcnc folder in appdata and deleted the log file but the program will not load any images. Below is the error and log file output.

0.041 0.042  [ PixelCNC v1.11a - Feb  5 2018 ]
0.042  [ Charles Van Noland - deftware.itch.io/pixelcnc ]
0.042 0.042 --- initializing ---
0.042 configuration...
0.042 ...loaded configuration
0.042 system...
0.110 8 logical cpus detected
0.110 >> starting thread00...
0.111 >> starting thread01...
0.111 >> starting thread02...
0.111 >> starting thread03...
0.111 >> starting thread04...
0.111 >> starting thread05...
0.111 >> starting thread06...
0.112 >> starting thread07...
0.112 >> starting thread08...
0.112 >> starting thread09...
0.112 >> starting thread10...
0.112 >> starting thread11...
0.112 >> created mutex #0
0.112 >> created mutex #1
0.112 image...
0.112 >> created mutex #2
0.113 input...
0.113 render...
0.114 >> render_init: allocated 416.00mb vertex buffer
0.115 GL_VENDOR: Intel
0.115 GL_VERSION: 3.0.0 - Build 20.19.15.4549
0.115 font drawing...
0.116 loaded ".\fonts\system.png" (256x128@4)
0.117 ...loaded font "system"
0.118 loaded ".\fonts\fixedsys.png" (256x128@4)
0.118 ...loaded font "fixedsys"
0.119 loaded ".\fonts\source_code.png" (256x128@4)
0.119 ...loaded font "source_code"
0.120 loaded ".\fonts\latha.png" (256x128@4)
0.120 ...loaded font "latha"
0.122 loaded ".\fonts\latha_big.png" (512x256@4)
0.124 ...loaded font "latha_big"
0.125 loaded ".\fonts\tahoma.png" (256x128@4)
0.125 ...loaded font "tahoma"
0.127 loaded ".\fonts\tahoma_big.png" (512x256@4)
0.128 ...loaded font "tahoma_big"
0.129 loaded ".\fonts\verdana.png" (256x128@4)
0.129 ...loaded font "verdana"
0.131 loaded ".\fonts\verdana_big.png" (512x256@4)
0.133 ...loaded font "verdana_big"
0.133 loaded ".\fonts\ocr_a.png" (256x128@4)
0.134 ...loaded font "ocr_a"
0.135 loaded ".\fonts\ocr_a_big.png" (512x256@4)
0.136 ...loaded font "ocr_a_big"
0.137 loaded ".\fonts\icons.png" (256x128@4)
0.137 ...loaded font "icons"
0.139 loaded ".\fonts\icons_big.png" (512x256@4)
0.141 ...loaded font "icons_big"
0.141 view...
0.141 mesh...
0.141 >> mesh_init: allocated 1.38KB meshes array
0.141 >> mesh_init: allocated 36.00mb polyline verts array
0.141 toolpath...
0.146 cam...
0.146 >> created mutex #3
0.146 project...
0.146 tools to metric defaults
0.146 gui...
0.147 0.0mb allocated
0.147 --- entering main loop ---
0.228 >> unts:2 scale:0.039370,2.000000 subdiv:0.100000
0.229 >> r_modelnew 0
0.231 created model: 1 draws, 1260 verts
0.231 >> axis regen 25.400000
0.232 >> r_modelnew 1
0.233 created model: 1 draws, 6 verts
17.731 loaded "...Downloads\Tarrot 1.jpg" (570x713@3)
17.735 >> setting project input...
17.788 >> laplace
17.998 >> img_scalarblend: 570x713, 570x713, 1.000000x1.000000
18.037 >> project_updatetexture done
18.037 >> simulation depthmap size: 901x1127
18.041 >> img_scalarblend: 570x713, 570x713, 1.000000x1.000000
18.058 >> halving 570x713 (1608.7 ppi)
18.059 >> halving 570x713 (804.3 ppi)
18.059 >> halving 570x713 (402.2 ppi)
18.059 >> halving 570x713 (201.1 ppi)
18.059 project pixels/inch = 100.5
18.060 >> r_modelnew 2
18.062 created model: 6 draws, 24 verts
18.062 >> project_setinput done
18.064 >> generating input image mesh...
18.065 >> getting corner verts...
18.065 >> downscaling input image... 142x178
18.244 >> blending downscaled image...
18.245 >> img_scalarblend: 570x713, 570x713, 1.000000x1.000000
18.267 >> dividing up mesh...
20.084 >> setting triangle apex verts...
20.294 mesh_fromimage: created bitree mesh, 2186470 nodes (2.230001 elapsed)
20.304 [ ERROR ] malloc: failed to allocated 67108864 bytes
73.079 [ ERROR ] r_modelnew: failed to allocate vertex position buffer




Hi,

I downloaded the newest version and am unable to load an image (nothing loads in the UI). I thought I'd try to delete the log file for the old version but can no longer find it under appdata. Any ideas?

Hi, I purchased pixelcnc and want to download the new version. Where do I download the paid version?

Thanks a bunch and looking forward to giving the new version a try :)

My log file was 240mb when I checked so I deleted it and ran pixelcnc again to generate another. The new log is over 11mb and I'm not sure how to upload it here. Please advise.


Thanks

Hi,

Can you let me know which parameters you need? Basically, the majority of the images that I try to load aren't able to generate a mesh. After loading the image, the generating mesh status displays and after a short while the program hangs with a "not responding" message. Since loading the image is the first step, I can't change the other parameters.  Attaching 1 of the images that causes the hanging.

Thanks,

Bill



(1 edit)

I'm also having a similar problem with the app hanging after loading an image and trying to generate a mesh. The program becomes unresponsive after a minute or two and I have to kill it in task manager. I initially thought it was due to complex images but it also happens with some pretty simple images.